![]() This new LAN mode will function more like typical LAN games: you get a host starting a LAN game, then everyone else connects to the host using their local IP (or their computer's host name). Except that interface performed even worse, because it was really just tossing packets over the network with zero care. This isn't too different from the old socket-based network interface, really. However, when using the regular network (my laptop connects over wifi, while the other computer uses a PLC adapter), latency was all over the place and it was impossible to get a local multiplayer connection going. When connecting my two computers over a crosswired cable, yielding a latency of ~1ms, I had decent success connecting the two sides together. The issue is that it requires a low enough latency to work well. ![]() It's far from complete, but it's already showing promising results so far. If not, you can always try using the direct connect button.ġ6 comments (last by hybrid) | Post a commentįirst of all, thank you all for the kind comments to the last post, it means a lot!Īnyway, I've been throwing together a basic interface for LAN multiplayer. Enter your player name there, then it should list any existing LAN games. On client machines: open melonDS, then System -> Multiplayer -> Join LAN game. You enter a player name and you're good to go.Ģ. On the host machine: open melonDS, then System -> Multiplayer -> Host LAN game. We'd like these features to be rock-solid for the 1.0 release.ġ. It's the runs labelled 'season2 test PR' note that you will need a Github account to download them.īut if you're motivated, please give them some deep testing, abuse them in whatever ways you can think of, and report anything that seems odd to you, in our IRC or Discord or in this thread. It's obviously still a bit rough around the edges, may be a tad unstable, but from my testing it has shown to be pretty smooth.įrom this point, I encourage anybody who is interested to grab the experimental builds from our Github CI. LAN is actually fairly close to a finished product, now. LAN gameplay between the two computers I have at hand over here. If you're running into trouble: Howto/FAQ (WIP) Wifi: local multiplayer, online connectivity.Various display position/sizing/rotation modes.Nearly complete core (CPU, video, audio.While it is still a work in progress, it has a pretty solid set of features: MelonDS aims at providing fast and accurate Nintendo DS emulation.
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